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Savvy #ISTE17 Interviews: BYOD ISTE Sessions for Tuesday

Teacher Reboot Camp

This year Cori helped oversee the BYOD sessions. You take your device and learn interactively. Cori gives a quick overview of Monday’s BYOD sessions. I have included a list of BYOD sessions you could attend today, Tuesday, with times listed and room numbers. Tuesday BYOD Sessions. Cori Coburn. 10:15–11:15 am.

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The challenges of mobile learning in the classroom

Neo LMS

This is especially evident over the decade, as schools have increasingly adopted mobile learning as a signature initiative using BYOD and 1:1 programs and investing in tablets to provide their students with access to a wealth of relevant educational content and learning opportunities. Mobile students.

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Top 10 BYOD concerns — and how to overcome them [Part 1]

Neo LMS

BYOD at school is more than the latest buzz phrase you hear at every corner of the teacher’s rooms or along school hallways. More and more schools adopt BYOD policies and allow students to bring their own mobile phones, tablets, eBooks, and other devices in the classroom, and use them as tools to enhance learning.

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Addressing the most common parent concerns about BYOD in schools

Neo LMS

BYOD — Bring Your Own Device — has taken the education system by storm. There’s been a lot of talk about BYOD in schools, on whether or not it is beneficial for the learning process of students, with serious arguments in both camps. I for one believe BYOD at school is a clear case of the if you can’t fight it, embrace it mantra.

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Navigating Your Journey to Remote Learning

A Principal's Reflections

Prior to the virus turning into a pandemic, school districts began to prepare, and others are now following suit with ways to provide instruction and learning for who knows how long. However, I do know one thing, and that is, there is no one right or wrong way to develop realistic strategies for remote learning. Thanks @E_Sheninger !

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. The use of online instructional videos in classrooms, meanwhile, has risen over that stretch from 47 percent to 68 percent.

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6 Ways to Add Video to Your Classroom with Animoto

EdTech4Beginners

Students relate to video — it’s a growing part of how they share and how they absorb information. And if you’re looking for a good way to tap into that natural enthusiasm and understanding, it helps if you can communicate with video, too. Animoto is a website that lets you easily create videos and slideshows. Video recaps.

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