article thumbnail

6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. E-learning trends come and go. E-learning trends come and go. Some current trends that shape up the e-learning industry at the moment are rather new, others are currently under the spotlight, while others are proven tactics that will continue to lead to great results.

Industry 274
article thumbnail

Royelles Launches Industry’s First Inclusive Mobile Gaming Metaverse Dedicated To Educating And Empowering Young Girls

eSchool News

Royelles is on a mission to disrupt the $180B+ mobile gaming industry through transformational storytelling and inclusive role modeling, in an effort to dismantle the global identity crisis disproportionately impacting girls. WASHINGON D.C., And, that their difference is their superpower.”. Until now, gaming has not been inclusive.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

USB-C, USB-B, and USB-A: What’s the Difference?

ViewSonic Education

USB is an industry standard for cables and connectors. On the other hand, USB-C simplifies things considerably, with fully reversible, bi-directional power capabilities and better data rates. However, mobile phones and tablets are among the most commonly connected devices using USB and flash drives since their earliest iterations.

E-rate 357
article thumbnail

The Power of Microcredentials and America’s Higher Education Dilemma

Edsurge

However, as industry and technology have evolved rapidly, inadequate higher education funding and rising costs due to inflation have affected higher education’s responsiveness. With such industrial, technological, infrastructural, societal and economic growth occurring in the country, higher education became seen as a key pathway to success.

Industry 174
article thumbnail

Can Video Games Help Early Learners Grow?

Edsurge

Since the Switch is a handheld device with a touch screen, it offers a combination of console-based and mobile game functions, which may make video gameplay easier for young children. I think the industry has really focused on older kids, teens and adults for console games,” Kirkorian says.

Video 171
article thumbnail

It’s time to ask how E-rate will impact learning outcomes

eSchool News

With E-rate reformed, educators must consider new learning-centered questions. E-rate, officially known as the Schools and Libraries Program of the Universal Service Fund, was created to provide schools and libraries with an affordable way to obtain telecommunications, internet access and internet-related services.

E-rate 40
article thumbnail

Innovate in Publishing: Create Your Digital Magazine Today

Kitaboo on EdTech

Tips to Level Up Your Digital Magazine Creation Journey Be Consistent with your Publishing Make Content Interactive and Engaging Device-Specific Optimization Monetization and E-Commerce Develop a Native Reading App III. If your app features push notifications, you’ll benefit from a high visibility rate. billion by 2024.

52