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How to set up a classroom gamification level system

Neo LMS

The more learning resembles a game, the more appealing it will be, which is the concept behind gamification. Competitions, leaderboards, and awards are important gamification elements. However, a classroom gamification level system takes the gamified learning experience a step further. Increase student motivation.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Video-assisted learning is a growing strategic teaching approach in many modern classrooms. Educational videos are now more accessible than ever and teachers are increasingly making use of this readily available resource. Video-assisted learning at its core is simply using videos in lessons.

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3 ways educators leverage gamification strategies

eSchool News

Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”

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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. These days, video resources are readily available online, and teachers can make use of them in a much more integrated way.

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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. What is gamification and what are its advantages? Do you want to play a game?

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Gamification tools that increase student engagement

eSchool News

Whether it be watching or playing a sport, a card game, a board game, or video games, most people would say they at least enjoy one. There are a variety of reading and math apps and websites that cater to gamification, and even provide the opportunity for differentiation. Who out there doesn’t enjoy some form of game?

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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. So, should you have an interest in learning more about citizen science, crowdsourcing, gamification (and maybe even cryptocurrency, oh my!),