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Ozobot Announces New Robot Recycle and Replace Program 

eSchool News

NEWPORT BEACH, CA, USA – Ozobot , a global leader in programmable robotics and STEAM-based learning solutions that empower the next generation of creators from K-12 to higher education and beyond, today announced the upcoming launch of its Bit Robot Recycle & Replace Program, in celebration of Earth Day. customers only.

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Are classroom robots the NextGen of learning?

Neo LMS

Technology has the potential to further transform the way we learn, as is apparent by the advancements in robotics and its use in classrooms. Let’s take a look at how robots are currently being used in classrooms and try answering the question of the hour: Do robots have the potential to teach students in the future?

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6 Digital tools that encourage computational thinking

Neo LMS

Ozobot is an online tool that allows students to code robots included in their kits, which can be ordered online and offline. Ozobots are smart robots that help students learn robotics, math, and programming through using visual codes to follow lines or roam around freely. Read more: Are classroom robots the NextGen of learning?

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What Technology is Used in Teaching and Learning?

eSchool News

Among technology tools used in the classroom, one strong example is the use of educational robotics kits, such as LEGO Mindstorms. These kits combine physical building elements with programmable components, allowing students to design, build, and program robots.

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Ozobot Launches Self-Service Professional Development Courses

eSchool News

NEWPORT BEACH, CA, USA – Ozobot , a global leader in programmable robotics and STEAM-based learning solutions that empower the next generation of creators from K-12 to higher education and beyond, today announced the launch of Self-Service Professional Development (PD) courses, now available for purchase on Ozobot.com.

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12 Tools to explore during Computer Science Week

Neo LMS

CoderZ is a cloud-based option where students can code 3D robots. Some of the courses available are broken into age groups and include options such as CoderZ Adventure for ages 6 through 10, Robotics 101 which is a self-paced program for students ages 11 through 14, and Python gym for students ages 15 and older.

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Ozobot Classroom - STEAM learning management system coming this Fall

Educational Technology Guy

Ozobot , makers of robots that empower coding and STEAM education for grades K–12, recently unveiled its new Ozobot Classroom learning management system. It will be the first LMS of its kind, delivering powerful insights into student engagement both with and without screens.

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