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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Video-assisted learning is a growing strategic teaching approach in many modern classrooms. Educational videos are now more accessible than ever and teachers are increasingly making use of this readily available resource. Video-assisted learning at its core is simply using videos in lessons.

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3 ways educators leverage gamification strategies

eSchool News

Here’s how educators across the country are using tools–from Minecraft: Education Edition to Roblox and easy-to-access online resources–to gamify their lessons and help students engage with learning. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”

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12 Innovative Digital Tools to Engage High School Students

Ask a Tech Teacher

Educational Video Content Creators Educational video content creators are empowering educators to bring lessons to life in ways textbooks simply can’t. By enabling teachers to craft or curate videos tailored to their curriculum, these tools make complex subjects more digestible and engaging for students.

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What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” Long story short, that’s how gamification in education came to be. What is gamification and what are its advantages? Do you want to play a game?

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AI in the Classroom: A Teacher's Toolkit for Transformation

A Principal's Reflections

Accessibility and Inclusivity AI tools like text-to-speech and speech-to-text can create a more inclusive learning environment for students with disabilities. Gamification elements can motivate students and foster a sense of healthy competition.

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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

For that reason, I am excited that this coming week the White House is set to shine a deserved light on one domain where the benefits of abundant access to powerful technology tools are most clear: citizen science. The post Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. In many ways, it makes sense to relate to the popularity of video games and to students’ familiarity with gaming, especially when used on a whiteboard. .