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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

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How Powerful Use of Technology Can Increase Student Engagement

Digital Promise

And at Landrum Middle School in South Carolina, software allowed students to be assessed based on the accuracy of their music performance, encouraging them to improve their score each time they played the piece. As powerful use of technology increased, student engagement grew as well.

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The Benefits of Video in the Digital Classroom

ViewSonic Education

Blended learning and flipped classrooms. When teachers leverage technology, learning outcomes improve. From virtual labs and games to digital textbooks and online curriculum, digital classrooms rely on video. For decades, research has revealed the benefits of using video in the classroom.

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Closing the Digital Learning Gap

Digital Promise

At the same time, innovative education leaders and classroom teachers are engaging, motivating, and nurturing students to develop mindsets for college and career readiness and lifelong learning, and they are supporting social and emotional development. Closing the Digital Learning Gap is a big idea for education.

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Building the Foundation for a Modern K-12 Classroom

But one thing remains the same: you need a reliable learning platform that serves as the foundation for teaching and learning––for all students, in a variety of learning experiences. A next-generation video learning solution that takes student engagement to the next level.

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5 digital resources to inspire curiosity and engage students

eSchool News

During that time, I have enjoyed working with the staff, students, parents, and community members to thoughtfully integrate technology into the classrooms. As educators, it is incumbent upon us to spark students’ curiosity so that they will engage with instruction.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

Cross-posted from the Digital Education blog. The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. The videos appeal to students because they.

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