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The Post-LMS World: Social, Simple, Modern, Mobile and Student-centric

Edsurge

Learning is the product of inputs from students and instructors. Learning happens as a result of interaction with course content—reflection, writing, dialogue, creation and collaboration. Learning can happen when students are alone, but often it occurs as a result of interactions between them.

LMS 156
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Future of School and Digital Learning Collaborative Announce 10 Member Districts of the Resilient Schools Project

eSchool News

Future of School (FoS) and the Digital Learning Collaborative (DLC), two national organizations leading the way toward effective district transformation, today announced the Resilient Schools Project (RSP). Learn more at [link]. About The Digital Learning Collaborative. Learn more at [link].

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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

Benefits of Interactive Digital Textbooks Enriched Learning Experience Personalized Learning Opportunity Accessibility and Portability Collaborative Learning Sustainable Mode of Learning III. They help students comprehend complex ideas and make learning enjoyable.

eBook 52
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Guide offers collaborative learning insight

eSchool News

at no charge, the 36-page guide includes “7 Tips to Your Collaborative Classroom Makeover,” which discusses how teachers can arrange their classroom to promote more collaborative learning. Students are divided into groups, each of which will use a mobile device with the MimioMobile app or a copy of the handout.

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Secure Moodle-KITABOO Integration: DRM-Protected Digital Publishing

Kitaboo on EdTech

It enables you to provide gamified and collaborative learning experiences for students. Only teachers and students with proper decryption keys can unlock the digital learning files, preserving access to learning content for only an authorized few. It empowers you to manage your classrooms effectively.

Moodle 52
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

In general, education in the metaverse relies on the use of avatars, digital representations of users, which students can use to interact with one another. Educators can also interact within these digital learning spaces using their own avatars, resulting in a classroom situation within a virtual learning environment.

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Celebrating a School-Wide Commitment to Powerful Learning

Digital Promise

In collaboration with HP and Microsoft’s Reinvent the Classroom Initiative, Digital Promise Global is launching two new programs that celebrate teachers and schools who demonstrate powerful teaching and learning with technology. Powerful use of technology contributes to closing the Digital Learning Gap.

Learning 201